There are two different types of air-drops (loot and weapons).Added the ability to save/load map, guards, and vehicles.Added ability to lock/unlock doors and gates.Added new buildable inventory items and resources.Added full controller support (Dpad left to open inventory and to navigate to the menu).Added ammo crafting on the work benches.Weather randomly changes after waking up from sleeping.You can clear out restricted areas of zombies (airport, prison, docks, etc).Zombies are pretty much the same, but the performance loss is completely gone.(Don't worry I'll add a loot container soon) Prison gates are now open (sometimes the announcer general dude still talks but I don't think that's changeable).Fixed script crash after saving vehicle before loading vehicles first.Fixed survivors spawning too close to the player.Fixed ammo creation bug giving too much ammo.Changed keycode for recruiting survivors.Fixed timer bar not appearing for crate drops.Fixed script crash after being in restricted area with survivors enabled.Added more room for consumable inventory items.50% of the zombies are fast zombies, so you better craft some ammo or sleep through the night! Fixed script crash after saving guards.Merry-weather peds shouldn't linger around anymore even after finishing the loot drop.Packaged food gives more hunger and very little thirst.Sorted ammo crafting menu by weapon group instead of weapon.Fixed ammo crafting so you don't craft as much ammo.Fixed bandages so they will give both health and armor.Added vehicle parts and repair kit required for fixing vehicles.Added some vehicle damage to windows and doors on certain cars.Patched vehicle spawning so they won't always spawn in walls.Fixed resource limit where you could not craft weapon crates.Fixed water bug where the player was not able to get water from ocean or lakes.ini file that is created after you run the game with the mod. Craft walls and barricades to keep zombies from entering your safe zone.After all, weapons are the key to having the upper hand against dangerous enemies. Manage weapons you share with your group.Remember that you can tell them to stay behind and "Chill" if needed. Build up your camp, and recruit new survivors.During a zombie apocalypse there is no such thing as being civil. If you run into a "friendly" group, try not to shoot at them.This IS a survival mod, so food and sleep need to be managed, make sure you hunt for food and loot for resources regularly so you can stay alive in this cold new world.(Remember that you can apply tasks to all survivors at once). Manage your survivors so they won't shoot when you don't want them to. Zombie are attracted to noise so be weary of that or you may attract the horde.When in front of a vehicle with low engine health, 'E' to repair it.You can go up to a bodyguard and press E to configure him/her.You can hit F10 to bring up the zombies menu.Once in game you can hit 'I' to bring up the inventory, and craft items with C, and show how to make the items with F.pdb files from the zip to the scripts folder. NET Framework 4.5.2 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (圆4). Special thanks to mlgthatsme for letting us use his NativePI menu base.Shout out to Reyser for helping me out with the mod! Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc. Zombies don't attack you until you come close (will be configurable). Fixed only a few zombies attacking you. Zombies will walk like zombies now towards you and try to kill you. Bloody random pedestrian zombies that spawn based on where you are at. New Menu which will hold many more options such as inventory, contacts, etc. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.Ī LOT of things have been re-done in this update. We're only tweaking everything now so that it is perfect when we release it. The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. Random events, stores, looting, shootouts, and more! More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched. Press the "F7" key to open the menu and toggle the mod. To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll. NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
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